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In theory, you’re supposed to be able to pick objects up and use them to solve environmental puzzles.
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When it comes to sheer terribleness, however, the graphics have nothing on the abysmal controls. My point, though, is that Hello Neighbor is just an ugly-looking game however you cut it. Every so often a car will drive by in the distance, but they move so quickly and look so blocky that they’re better described as ?cars? than cars. You’ll also find yourself limited in what you can actually see up close - Hello Neighbor may be set in a tree-lined suburban neighbourhood, but you soon find out you can only get up close to and inside two homes. Get close enough, and you’ll notice that pretty much everything is lacking in detail. Mind you, it also merits mentioning that whatever illusion you may have falls apart as soon things start moving around. That’s literally the only thing remotely tolerable about Hello Neighbor, but it stands out enough (at least compared to the rest of what you’ll find here) that it merits mentioning. It kind of brings to mind something like Double Fine’s Day of the Tentacle or Maniac Mansion, with brightly coloured houses featuring some odd angles. When nothing is moving and you’re just looking at still shots, it’s got a nice off-kilter look. In almost every conceivable respect, Hello Neighbor is a disaster.įirst, though, I’ll concede that there’s one area where it’s not total garbage: its style. In fact, if anything, it might be even worse than I could have anticipated.
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Surely, I figured, while the game might be bad, it couldn’t be that bad…right?īoy, was I wrong. After all, we’re talking about a game whose PC and Xbox One release last year yielded one of 2017?s lowest Metacritic scores. To say my expectations going into Hello Neighbor were low would be an understatement.
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